Phase 1 started on March 31, 2021, @21:00 (UTC+3).
Everyone can generate new Avaxtars by covering their costs. A maximum of 5 Avaxtars can be generated at one time. Those Avaxtars are Generation 1 (Gen1) and the maximum amount of Gen1 Avaxtars that can be generated is 10.000.
Every Avaxtar has a unique Digital Genetic Code (DGC) and we guarantee that all of them are different than each other and unique. In addition to that, every Avaxtar has a rarity level. Avaxtar rarities have a basic success rate that will affect many things in upcoming phases. Here is the Avaxtar Distribution Table by rarities and their corresponding success bases.
|Total Avaxtars||10.000||Distribution||Badge||Success Base|
Gen1 Avaxtars has a special ability called BoxDrop. You may get more information about BoxDrop here.
Phase 2 started on June 14, 2021, @18:00 (UTC+3).
As the first step of Phase 2 all wallets, those carrying at least one Avaxtar, benefited AVAXTARS ($AVXT) Token Airdrop. All tokens were distributed corresponding to the total Avaxtars in the wallets regardless of the rarity levels.
Our $AVXT Token Contract Address is: 0x397bBd6A0E41bdF4C3F971731E180Db8Ad06eBc1
AVAXTARS (AVXT) Tokenomics
|Boxes||102.300||From the BoxDrop Abilities|
|Airdrop||100.000||Start of Phase 2 (Distributed partially)|
|Farming||647.700||Distributed via game progress|
|1 AVXT=||1.000.000 XT|
On the second step of Phase 2, players are able to purchase a “Personal Avaxtar Generation Machine (PAGM)” here with $AVXT Tokens. Every PAGM device is 20 $AVXT and there is no limit for players to purchase as many PAGMs as they want.
PAGM can analyze the digital genetic codes of the Gen1 Avaxtars, process them and create new Avaxtars. Those Avaxtars are Generation 2 (Gen2). We called this Avaxtar Farming (AF). For the AF process, two Avaxtars should be locked in PAGM for a while. Don’t worry, Avaxtars are not real humans, their existence is in Quantnet thus their feelings are not the same as we have.
Unfortunately, our scientist informed us that the AF process requires some time and cannot be completed successfully on every try. The basic success rate multiplier is 50%. But this can be increased by the rarity levels of the Avaxtars used for the AF process. In addition to this, the required time for the AF process decreases by the rarity of Avaxtars used for AF. Here are the tables for Success Rates and Waiting Times.
Success Matrix of AF
Process Time for AF (Days)
Let’s dive deep into these tables.
If an Agent locks two Common Avaxtars in the PAGM then the waiting time will be 7 days and at the end of this process, the success rate is 50%. In this example, if PAGM fails to generate a new Avaxtar, the locked ones return to their Agents.
If an Agent locks two Legend Avaxtars in the PAGM, the waiting time for a new Avaxtar will be 3,85 days, and the success rate of 0,95 means that at the end of 3,85 days a new Avaxtar will be generated 95%.
Farmed new unique Avaxtars will have the same distribution percentages as now to become indifferent rarities. (45% Common, 30% Uncommon, 20% Rare, 4% Epic and 1% Legend)
Every new Avaxtar brings some $AVXT Tokens with it. The amount of $AVXT Token brought by the new character depends on the rarity of that Avaxtar. Common ones bring 10 $AVXT, Uncommon ones 12 $AVXT, Rare Ones 14 $AVXT, Epic ones 17 $AVXT, and Legend ones bring 20 $AVXT.
After the creation of every 2.500 Gen2 Avaxtars, the rewards are reduced by 25%.
Agents will have the option to speed up the required time for the AF process by spending some $AVXT Tokens. Here are the $AVXT costs of speed-ups.
|PAGM Speed Up Costs|
Like the awards for a successful AF process, after creating every new 2.500 Gen2 Avaxtars those costs are reduced by 25%.
In Phase 3, all Avaxtars can go to missions, gain experience, and reach new levels.
Phase 3 will start within 2022 but the exact date is not clear at the moment.
Here is a brief example interface of our Phase 3.
Unique awesome missions will bring experience to the Avaxtars and $AVXT Tokens
Avaxtars will unlock new skills reaching new levels.
Pieces of equipment, weapons, vehicles, skills teams, and many more…
This is just the tip of the iceberg. We’ll definitely defend our planet, and we’ll win this war.
*Please note that all visuals are representing an unfinished development process. The final game may be different than presented here.
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