Personal Avaxtar Generation Machine (PAGM) is available to buy with $AVXT Tokens.
PAGM can analyze the digital genetic codes of the Avaxtars, process them and create new Avaxtars. We called this Avaxtar Farming (AF). For the AF process, two Avaxtars should be locked in PAGM for a certain time.
Only Gen 1* Avaxtars can be used for the AF process. At the moment Gen 2** Avaxtars can not be used for the AF process but they can be used to farm Digital Genetic Code ($DGC Token).
*Gen 1 Avaxtar: The first 10.000 Avaxtars those have an ID below #10.000
**Gen 2 Avaxtar: Avaxtars which are generated with an AF process and have an ID starting from #10.000 and above
Unfortunately, the AF process requires some time and cannot be completed successfully on every try. The basic success rate multiplier is 50%. But this can be increased by the rarity levels of the Avaxtars used for the AF process. In addition to this, the required time for the AF process decreases by the rarity of Avaxtars used for the AF process. Here are the tables for Success Rates and Waiting Times.
Success Matrix of AF
Common | Uncommon | Rare | Epic | Legend | |
Common | 0,50 | 0,55 | 0,60 | 0,68 | 0,73 |
Uncommon | 0,60 | 0,65 | 0,73 | 0,78 | |
Rare | 0,70 | 0,78 | 0,83 | ||
Epic | 0,85 | 0,90 | |||
Legend | 0,95 |
Process Time for AF (Days)
Common | Uncommon | Rare | Epic | Legend | |
Common | 7,00 | 6,65 | 6,30 | 5,78 | 5,43 |
Uncommon | 6,30 | 5,95 | 5,43 | 5,08 | |
Rare | 5,60 | 5,08 | 4,73 | ||
Epic | 4,55 | 4,20 | |||
Legend | 3,85 |
Let’s dive deep into these tables.
If an Agent locks two Common Avaxtars in the PAGM then the waiting time will be 7 days and at the end of this process, the success rate is 50%. In this example, if PAGM fails to generate a new Avaxtar, the locked ones return to their Agents.
If an Agent locks two Legend Avaxtars in the PAGM, the waiting time for a new Avaxtar will be 3,85 days, and the success rate of 0,95 means that at the end of 3,85 days a new Avaxtar will be generated 95%.
Farmed new unique Avaxtars will have the same distribution percentages as now to become in different rarities.
Every new Avaxtar brings some $AVXT tokens with it. The amount of $AVXT token brought by the new character depends on the rarity of that Avaxtar. Here is a list;
After every 2.500 new Gen 2 Avaxtars creation, the $AVXT rewards given to Avaxtar Farmers have been reduced by 25%. We have now halted this process after 11 successful bounty reduction periods. From now on, there will be no decrease in $AVXT rewards. The rewards for successful AF processes are shown below in the period following each reward reduction. We will reconsider the awards and make changes in the future.
$AVXT Rewards for successful Avaxtar Farming. Results based on the new generated Gen2 Avaxtar rarity. The last line shows recent reward amount. | ||||
Com R. | Uncom R | Rare R. | Epic R. | Leg R. |
10,000000 | 12,000000 | 14,000000 | 17,000000 | 20,000000 |
7,500000 | 9,000000 | 10,500000 | 12,750000 | 15,000000 |
5,625000 | 6,750000 | 7,875000 | 9,562500 | 11,250000 |
4,218750 | 5,062500 | 5,906250 | 7,171875 | 8,437500 |
3,164063 | 3,796875 | 4,429688 | 5,378906 | 6,328125 |
2,373047 | 2,847656 | 3,322266 | 4,034180 | 4,746094 |
1,779785 | 2,135742 | 2,491699 | 3,025635 | 3,559570 |
1,334839 | 1,601807 | 1,868774 | 2,269226 | 2,669678 |
1,001129 | 1,201355 | 1,401581 | 1,701920 | 2,002258 |
0,750847 | 0,901016 | 1,051186 | 1,276440 | 1,501694 |
0,563135 | 0,675762 | 0,788389 | 0,957330 | 1,126270 |
0,422351 | 0,506822 | 0,591292 | 0,717997 | 0,844703 |
Agents have a possibility to decrease the required time for AF spending some $AVXT Tokens. You should have enough $AVXT Token balance in your game wallet. For different PAGM Accelerations players should spend different amount of $AVXT Tokens. Those tokens have been also reduced after every 2.500 new Gen 2 Avaxtars creation. From now on, there will be no decrease in $AVXT costs for process accelerations and we will reconsider to make changes for those costs in the future.
PAGM Accelaration Costs ($AVXT) The last line shows recent cost for accelerations. | ||
20% | 40% | 60% |
1,000000 | 3,000000 | 7,500000 |
0,750000 | 2,250000 | 5,625000 |
0,562500 | 1,687500 | 4,218750 |
0,421875 | 1,265625 | 3,164063 |
0,316406 | 0,949219 | 2,373047 |
0,237305 | 0,711914 | 1,779785 |
0,177979 | 0,533936 | 1,334839 |
0,133484 | 0,400452 | 1,001129 |
0,100113 | 0,300339 | 0,750847 |
0,075085 | 0,225254 | 0,563135 |
0,056314 | 0,168941 | 0,422351 |
0,042235 | 0,126705 | 0,316764 |
Failed PAGM processes will reward $DGC
The Avaxtar Farming (AF) process, which is carried out using the PAGM device and two Gen1 Avaxtars, has varying success rates depending on the rarity level of the Gen1s used, and all PAGM owners, without exception, can occasionally get unsuccessful results. On the other hand, PAGM devices spend considerable time analyzing the digital genetic codes of the two Gen1s to generate a new one. We can see that some of the analyzed code can be recovered, even if it fails to generate a new Gen2. This amount will be determined by the rarity of the Gen1s used. The table below shows how much $DGC can be recovered.
$DGC Generated by Failed PAGM Process’ | |||||
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| 30 | 33 | 36 | 41 | 44 |
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| 36 | 39 | 44 | 47 |
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| 42 | 47 | 50 |
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| 51 | 54 |
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| 57 |
Unfortunately, the records of Gen1s placed in PAGM devices during the early period when PAGM processes began in Avaxtars were corrupted due to the first wave of the Quantnet frequency wars. For all these records, PAGM holders will be awarded 50 $DGC for related transactions. Yes, starting with the first failed PAGM and retroactively, all PAGM holders will receive their rewards :) From now on, new failed PAGM transactions will also generate $DGC in the specified amounts.
Using PAGM for $DGC generation
During their research, our scientists discovered that Gen2 Avaxtars were insufficient to create new Gen2 characters. Further investigation, however, revealed that Gen2s could be used to generate $DGC.
By locking two Gen2 characters into a PAGM device and waiting a certain amount of time, any player will be able to generate $DGC. Unfortunately, this process will not award $AVXT as it did for Gen2 production, but thanks to the tremendous efforts of our scientists, there is no risk of failure in the production of $DGC with PAGM devices. The rarity level of the Gen2 characters used in the PAGM device determines the amount of $DGC that can be produced.
The table below shows the amount of $DGC that can be produced using two Gen2 and PAGM as a result of extensive research.
$DGC Generation with Gen2 Avaxtars & PAGM | |||||
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| 53 | 58 | 63 | 71 | 76 |
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| 63 | 68 | 76 | 81 |
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| 74 | 81 | 87 |
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| 89 | 95 |
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| 100 |
The production times are the same as those required for Gen1 production as shown in the table below.
$DGC Production Times using Gen2s & PAGM | |||||
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| 7 Days | 6,65 Days | 6,30 Days | 5,78 Days | 5,43 Days |
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| 6,30 Days | 5,95 Days | 5,43 Days | 5,08 Days |
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| 5,60 Days | 5,08 Days | 4,73 Days |
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| 4,55 Days | 4,20 Days |
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| 3,85 Days |
Our scientists have discovered that this process can be accelerated by 20%, 40%, or 60% by paying $AVXT as in the Gen2 production process and at the same cost.
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